AFTER WATER

AFTER WATER - 2026


Single-channel 3D animation, 5'00"
180° and 360° projection
Sound design: ULARA
2026


After Water moves through an abandoned interior, flooded and still. Walls give way, infrastructure persists past its purpose, and the water holds everything in suspension. There is no human presence, only its traces.

The piece does not name its catastrophe. It arrives after. What the water signals is not only loss but inversion: in a world of increasing scarcity, a flooded space carries the weight of everything we cannot hold onto. Abundance becomes the mark of collapse.

Built in Unreal Engine 5 with original sound design, After Water operates as a psychological space rather than a documentary one. The camera is the only movement. The viewer, its only witness.